


The roster also includes Asuna and Kirito (Sword Art Online), Taiga (Toradora!), Shizuo (Durarara!!), Kirino (Oreimo), Mikoto Misaka (A Certain Magical Index), Kuroyukihime (Accel World), Rentaro (Black Bullet), Yukina Himeragi (Strike the Blood), Shana (Shakugan no Shana), and Tomoka Minato (Ro-Kyu-Bu!). For instance when playing as Miyuki Shiba (The Irregular at Magic High School), the other magic users she fights are confused by the way her magic works, which is more scientific looking rather than occult.

More interesting for actual fans of the anime and manga represented in the game is the new Dream Duel mode, which includes new lines of dialogue between the characters that highlight some of their similarities and differences in amusing ways. Whichever character you choose is the final “Envoy of Hope” charged by Deshima (actually a personified Sega Dreamcast from the Sega Hard Girls anime) to defend those dreams and get everyone back. A bad guy named Zetsumu is full of so much despair that he begins hacking all these worlds, copying character data, and destroying dreams. The main Arcade mode conjures a pretty basic excuse to throw all these universes together. But fortunately we’re at a moment in gaming where content from Japan flows quite freely thanks to increased interest and reduced costs, so can it capitalize on this growing niche, and does it have a more broad appeal for fans of fighters in general?įirst of all, the story really won’t have much to appeal to folks unfamiliar with the characters, but the good thing is nobody plays fighters for that sort of thing usually. Normally, the size of the audience here never would have amounted to enough to justify the cost of localization. After all, it’s a fighting game primarily targeted at fans of a very specific set of manga/anime characters, with a bit of SEGA nostalgia mixed in to boot as a nod towards its publisher.

Dengeki Bunko: Fighting Climax is one of those games that was never going to make its way across the pond back in the day.
